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DEMON xMYQx WhatWeKnow
Zombification : 11 Brains : 12604
Posts : 379
| Subject: Shi No Numa review Fri Jun 19, 2009 6:43 pm | |
| I think the whole map is very good. The random perks machines help cut down on glitchers. The new additions to the zombie game engine, such as them gripping the boards and the stances. Amazing. Treyarch has outdone themselves. The new weapons (Arisaka, Type 100, Wunderwaffe DG-2) are very good. The only dislike is the Ray Gun being 2 hit after wave 15 or so. I love the new hellhound addition, it makes it more entertaining. The setting is very good also. Swamp in the woods gives it that creepy feeling. The whole thing with the pick-up powerups (Max ammo, Nuke, Insta-kill and Double Points) is very good. Although they should've extended the Power up times to 0:45-1:00. The new dialect is hilarious. You get max ammo and Nikolai goes "That's just what we needed, although some vodka would be nice". The hellhounds come and Dempsey says, "Oh... those don't sound like freakbags." When you get a headshot Takeo says, "His head is... no more!" Richtofen has by far the funniest dialect though. The map itself, the layout, the size and the new traps make the map amazing. The flogger was the greatest 1000 points I've ever spent in Zombies. I had the DG-2 for the first time and a Ray Gun at the same time. I sat there and was laughing so hard at the Zombies flying into the main hut. All-in-all if you haven't played the map. You haven't played the real Zombies mode. I played the first day and was hooked on it for a while. Just remember, the Undead Imperial Army awaits you |
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Whistlingwilly Zombie
Zombification : 5 Brains : 11667
Posts : 168
| Subject: Re: Shi No Numa review Fri Jun 19, 2009 11:55 pm | |
| i love the new map i think it is really good design, its two times lager than both the 1st two put togher the flogger and the readom perks and the zip line make the game 10x better and also the random weapon xbox makes it really hard also or at least till your team gets good weapons overall i give it a 9/10 |
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strwrsbob PS3 Ambassador
Zombification : 27 Brains : 13521
Posts : 765
| Subject: Re: Shi No Numa review Sat Jun 20, 2009 8:37 pm | |
| love how the new map is so huge! I also like the storyline! |
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KNO1ATALL Epic Zombie
Zombification : 9 Brains : 12555
Posts : 624
| Subject: Re: Shi No Numa review Sat Jun 27, 2009 5:11 pm | |
| Love the Hugeness, the Design, Story, except that frikin teddy bear. Seems to frikin smile every time I[i][u] get it. Jerk |
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Negitus Human
Zombification : 0 Brains : 10885
Posts : 6
| Subject: Re: Shi No Numa review Sun Jun 28, 2009 1:13 am | |
| its pretty awesome overall, a tiny glitch i had a problem with, i was playing split screen, i was covering the stairs form the spawning room and my friend was keeping the zombies away from me, then a bunch of zombies phased through the wall and killed him, but the character dialog is pretty awesome |
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KNO1ATALL Epic Zombie
Zombification : 9 Brains : 12555
Posts : 624
| Subject: Re: Shi No Numa review Mon Jun 29, 2009 8:43 am | |
| Yeah, I got glitched too. A dog glitched through the wall and downed me.... Grrr, got me mad. |
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YoungMaxwell Moderator
Zombification : 29 Brains : 14018
Posts : 505
| Subject: Re: Shi No Numa review Mon Jun 29, 2009 8:52 am | |
| i have had that done to, is so annoying. |
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KNO1ATALL Epic Zombie
Zombification : 9 Brains : 12555
Posts : 624
| Subject: Re: Shi No Numa review Mon Jun 29, 2009 8:55 am | |
| I KNOW! ONE LITTLE BITE ( WITH JUGGERNOG!!!) AND I DIE! WHAT THE HELLO?! |
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YoungMaxwell Moderator
Zombification : 29 Brains : 14018
Posts : 505
| Subject: Re: Shi No Numa review Mon Jun 29, 2009 8:58 am | |
| or when you had built up a window by 3 boards or summin and then 3 of them just jump straight through and your dead. |
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KNO1ATALL Epic Zombie
Zombification : 9 Brains : 12555
Posts : 624
| Subject: Re: Shi No Numa review Mon Jun 29, 2009 9:19 am | |
| OMG that happens SO MUCH! I hate that! Hopefully they release a patch before MP3 ( also known as Modern Warfare 2 ) |
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goblue418 Zombie
Zombification : 11 Brains : 11660
Posts : 216
| Subject: Re: Shi No Numa review Mon Jun 29, 2009 10:37 am | |
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Ibanez Moderator
Zombification : 28 Brains : 12181
Posts : 380
| Subject: Re: Shi No Numa review Mon Jun 29, 2009 10:48 am | |
| Have you seen sometimes if you open the stairs and the zombies coming down will go right throught the wall on the left side of the stairs (looking from bottom to top). |
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YoungMaxwell Moderator
Zombification : 29 Brains : 14018
Posts : 505
| Subject: Re: Shi No Numa review Mon Jun 29, 2009 10:55 am | |
| out of order - they should make it so we are able to go through walls to get away. |
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DEMON xMYQx WhatWeKnow
Zombification : 11 Brains : 12604
Posts : 379
| Subject: Re: Shi No Numa review Mon Jun 29, 2009 11:56 am | |
| - Ibanez wrote:
- Have you seen sometimes if you open the stairs and the zombies coming down will go right throught the wall on the left side of the stairs (looking from bottom to top).
Yeah, that happened to me. I was playing and we were downstairs I was buying a Thompson and when I spun around the zombie popped through the wall. I blew his brains all over the wall and Nikolai was freaking out. lol |
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KNO1ATALL Epic Zombie
Zombification : 9 Brains : 12555
Posts : 624
| Subject: Re: Shi No Numa review Mon Jun 29, 2009 8:44 pm | |
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