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carbonfibah Administrator
Zombification : 125 Brains : 19322
Posts : 1047
| Subject: Shi No Numa Strategies Thu Jun 18, 2009 10:39 pm | |
| Post your favorite Shi No Numa strategies hereI have gotten to level 21 - 25 many times by doing this strategy. It is to stay up in the main room until the end of level 3, open the gate and keep hitting the mystery box until you get the teddy bear, and just keep following the teddy bear, and when you get dogs everyone find one corner and defends it together. It helps to place betties down before the dogs come. Once you start to get good guns and perks, you need to hold up at the com room, you have one person at each window and two at the door on the right side doorway so they all go that way, and periodically flip the shock fence. If you need new weapons, just save one at the window and do what you need to. You all need some sort of variation of these weapons; a DG-2, ray guns, and MGs/Browning. I have gotten good feed back on it so far. |
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Ibanez Moderator
Zombification : 28 Brains : 12169
Posts : 380
| Subject: Re: Shi No Numa Strategies Fri Jun 19, 2009 4:22 pm | |
| My strategy is exactly the same as yours. |
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cbranger Almost Zombie
Zombification : 4 Brains : 11238
Posts : 87
| Subject: Re: Shi No Numa Strategies Fri Jun 19, 2009 4:23 pm | |
| I've gotten to 22 by holding down the fishing hut. Turning on the flogger a couple time during the upper rounds. Have all the perks and buy mp40 off the wall and keep buying ammo. Your straight for 22 rounds |
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CovertGunman CommunityManager
Zombification : 108 Brains : 14198
Posts : 851
| Subject: Re: Shi No Numa Strategies Fri Jun 19, 2009 4:26 pm | |
| One really good strategy I've found is that you DON'T WORRY ABOUT THE MYSTERY BOX! Don't worry about saving up points just so you can get something from the mystery box. What you want to do is with your team stay put at the storage hut. You have two people stay at the windows and guard those then have two people at the front holding off the zombie horde there. Then towards the end of the round you make sure that one of the window guys is holding a zombie at their window then teams of two move out and get as many perks as you can. Also, if you can, you're going to want to grab some betties. THEN, once you have betties and all the perks, you try and roll the mystery box to get a good weapon. It's ok to do it earlier but you don't want to overuse it and then not have money to buy perks. Another good thing to do is the weapons glitch once the mystery box has moved to either the doctors quarters or the fishing hut. Also, if you use this strategy, one of the best weapons you can have is the type 100, just because there's an unlimited supply of ammo in the storage hut that is relatively cheap and it's only a few steps away. The only time you shouldn't have the type 100 is if you have one of the major weapon combos like what Carbon described in his strategy. Although, if you use the weapon glitch then you don't really have to worry about only having two weapons. Hope this helps you guys! |
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Whistlingwilly Zombie
Zombification : 5 Brains : 11655
Posts : 168
| Subject: Re: Shi No Numa Strategies Fri Jun 19, 2009 4:30 pm | |
| yep we do that every time and it seems to be the most efective, and when it starts to get to tuff every one splits up and turns on alll the traps |
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Dr. VP Human
Zombification : 0 Brains : 11129
Posts : 20
| Subject: Re: Shi No Numa Strategies Fri Jun 19, 2009 4:56 pm | |
| I usually wait until the end of round 4, then we open the Warning door and we camp downstairs. After that we basically follow the random box to the outer huts, one or two people with the bad guns of the group guard the windows, while the better guns guard the main entrance, we usually get to the high twenties with it. |
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marshmellow101 Human
Zombification : 0 Brains : 10891
Posts : 6
| Subject: Re: Shi No Numa Strategies Fri Jun 19, 2009 4:56 pm | |
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shady545 Human
Zombification : 2 Brains : 10921
Posts : 23
| Subject: Re: Shi No Numa Strategies Fri Jun 19, 2009 5:09 pm | |
| first 2 rounds let all the zombies in. then open the stairs.just in case in the later rounds the box goes upstairs you wont have to worry about zombies from behind. dont but from the box! buy a tommy gun, then buy betty's for the dogs. still dont buy from the box. break into 2 teams of 2. now go to 2 different huts and discover the perks. repeat for the remaining huts. now start buying from the box! each round plant bettys in the corner for hell hounds. always try to say a zombie, be it at a window or by creating a crawler and someone lets it chase them around. lastly, HOLD DOWN THE STORAGE HUT! the 2 windows can be held down by 1 guys, the rest at the door for the early rounds, then 1 person at each window. AND BUY THE ELECTRIC BARRIER as often as possible. ill add some more later...,im in a rush |
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cbranger Almost Zombie
Zombification : 4 Brains : 11238
Posts : 87
| Subject: Re: Shi No Numa Strategies Fri Jun 19, 2009 5:24 pm | |
| opening up the stairs is retarded!!!!! |
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CovertGunman CommunityManager
Zombification : 108 Brains : 14198
Posts : 851
| Subject: Re: Shi No Numa Strategies Fri Jun 19, 2009 5:30 pm | |
| - cbranger wrote:
- opening up the stairs is retarded!!!!!
No, if you think about it, it helps later on if you open up the stairs. Because what happens if you go through the warning door then later in the match the mystery box appears in that upstairs room? With the warning door open you're screwed because there's no defendable (not a real word, I know) position around the mystery box and there's 7 entry points. But, if you go down the stairs and the mystery box goes in the upstairs room then there's only 3 entry points that you have to watch and it's much easier to defend. Trust me, I've been in both situations and having the warning door closed is the way to go. We managed to get past several levels until we got the teddy bear and then we were able to move to wherever the mystery box had gone. But having the warning door opened really bent us over and we ended up dying. |
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Monster Warfare Almost Zombie
Zombification : 2 Brains : 11192
Posts : 71
| Subject: Re: Shi No Numa Strategies Fri Jun 19, 2009 6:06 pm | |
| i use it all the time but I never have any friends that want to play so I get paired with randoms. |
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j6ak9e VIP
Zombification : 16 Brains : 11553
Posts : 152
| Subject: Re: Shi No Numa Strategies Fri Jun 19, 2009 6:43 pm | |
| I was with carbon when we did this strategy and i will agree this is the best strategy for 4 people. if you are alone. run like hell FTW!!! |
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SercTribal Human
Zombification : 0 Brains : 10879
Posts : 1
| Subject: Re: Shi No Numa Strategies Fri Jun 19, 2009 9:31 pm | |
| I have two major strategies. 1. Fishing Hut. We move to the fishing hut first, whether or not the box goes there. two people are stationed at the front door. (Works well if you sit at the back of the walkway because the zombies all come at you head on instead of from the sides as well.) One person watching the back porch. This person is given the responsibilty to hold a zombie at the end of the round. The last person watches the back two windows and kills everything on sight before it even has the chance to touch a single board. 2. Warning Room First of all, our team opens the stairs instead of the warning door. After the 7th or 8th round we open the doctors quarters and turn on the zipline, then return to the warning room. From the warning room, two people watch the stairs. The other two people choose between which window they will guard. We rotate depending on our weapon loadouts and capabilities. Whenever we are pushed into a tight position we simply run and jump off of the zimpline docking area and run into the doctors quarters. =] Have always reached between rounds 22 and 30 with these strategies.
Last edited by SercTribal on Sun Jun 21, 2009 2:23 am; edited 1 time in total |
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Guest Guest
| Subject: Re: Shi No Numa Strategies Fri Jun 19, 2009 11:33 pm | |
| Basically follow the box, corners for dogs, buy perks! Use good teamwork, most of the stuff you put. |
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Raging Hofa Almost Zombie
Zombification : 2 Brains : 11034
Posts : 73
| Subject: Re: Shi No Numa Strategies Fri Jun 19, 2009 11:40 pm | |
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Raging Hofa Almost Zombie
Zombification : 2 Brains : 11034
Posts : 73
| Subject: Re: Shi No Numa Strategies Fri Jun 19, 2009 11:41 pm | |
| for a group though It usually is follow the box |
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shady545 Human
Zombification : 2 Brains : 10921
Posts : 23
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Monster Warfare Almost Zombie
Zombification : 2 Brains : 11192
Posts : 71
| Subject: Re: Shi No Numa Strategies Sun Jun 21, 2009 1:56 pm | |
| I am having a hard time getting to high levels, highest is 19. Never get paired with good players. |
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KNO1ATALL Epic Zombie
Zombification : 9 Brains : 12543
Posts : 624
| Subject: Re: Shi No Numa Strategies Thu Jun 25, 2009 8:10 pm | |
| My stragety: Get RayGun/MG/WunderWaffe Camp in Mystery Box hut If they get in, RUN LIKE F**K!! LOL |
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carbonfibah Administrator
Zombification : 125 Brains : 19322
Posts : 1047
| Subject: Re: Shi No Numa Strategies Tue Jul 07, 2009 11:10 am | |
| Good strategies so far, what are some other ones? |
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Stream62 Human
Zombification : 0 Brains : 10962
Posts : 43
| Subject: Re: Shi No Numa Strategies Thu Jul 09, 2009 8:06 am | |
| Was playing last night with a mate on split screen and we managed lvl 24 with just the two of us, which is pretty good considering that we have gotten to 25 online with 4 before (us 2 plus 2 randoms). We used to camp in the huts with the box but we tried somehting else last night, kind of a combination of loads of stuff already mentioned. Lvl 1-3 - Knife and pistol zombies upstairs maybe let a couple in for bonus's, open the stairs at lvl 3 'ish not the gate. Lvl 3-9 - Run around in the main building getting points and collecting the perks, also using the gun box a few times to move it around. Activate the zipline and unlock all the buildings. Try and get crawlers with grenades or trap one at a window to allow some running round collecting. Try and move the box from the bottom and get some decent guns (PPSH was working very well for us). lvl 10 + a form of moving camp where we would camp either near the box (only when in need of weapons) or upstairs in the gated room. The upstairs was a great place to camps as you can escape quickly using one of two tactics.... .......on the zipline if needed or even just jump off, you can then run to the doctors and activate the electricity trap. ......run to fishing hut activating the spinning trap and then the electricty for double zombie killing. Don't spend too long in one place at the higher levels and run away in quieter spots using the traps a lot. Return to the gated room a lot for the quick escape option. A few tips we found really useful...... Don't wait for the end of the level to run around you can do it earlier. You don't need the box once you have decent weapons except for the occasional top up. Run around more early on. If someone goes down try to revive and collect the perks asap, either by running around activating electricty breaks or by trapping a zombie/getting a crawler. Use the DG2 for the running away and emergency moments. We're going to try it again with both os us on xbox live and see if we can drag a team along with us, if not we can probably do it while the other two distract zombies for us! |
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R0K L0bStEr Human
Zombification : 0 Brains : 10834
Posts : 6
| Subject: How I got to round 200 Tue Jul 21, 2009 1:02 pm | |
| Here's my strategy. I combined a couple I had seen others do and made what I feel is a solid strategy. I made it to round 200 solo before just laying down and letting the zombies get me. Could have went much further. It's completely legit, no glitching. If you want to try this , prepare to be bored as it'll take quite a few hours. Best to play a while then pause the game and go do some things around the house. That's what I did. Helps to be in a party chat with some friends too. Anyways, on to business. For rounds 1-20ish. Your main goals are to get the Wunderwaffe ,Jugg and Speed Cola. Without that combo you might as well start over as once you get into the higher rounds nothing will kill the zombies except the Wunderwaffe and the traps. I opened the gate and went downstairs about 4-5 and bought the Thompson off the wall. Used it and hit the box. Luckily I got the Wunderwaffe pretty quick. I kept the Thompson. I camped the door to the Dr's qtrs with betties to build up my points. Then I went hunting for perks after making a crawler. I ended up having to open everything as Speed cola ended up being in the Drs Qtrs. No problem though if you have to do that since once you have the perks and the Wunderwaffe you are set to start your tedious process of repeating the same routine over and over and won't be going back to the Drs Qtrs. You need to start your round in the Fishing hut area. I started near the bridge. Run directly to the Flogger and turn it on. Hopefully you built up some decent points in your first 20+ rounds to be able to afford the traps. If not, you may have to start over. Once the Flogger is running, majority of the zombies will go to it since you began the round in the fishing hut area. A few will come to the window beside it and that's all you'll have to deal with. Sometimes only one zombie will survive and come to the window. Don't kill them yet. Run into the Comm area and run around the circle letting them chase you. Do two laps. You can shoot them with your secondary weapon for points. In the later rounds though it won't kill them but get any points when you can. After two laps head back towards the flogger. Board up the window beside it. By now the Flogger should have reset. Be quick on the window because the zombies will be hot on your heels. If you kill the zombies before it resets it messes up the timing and makes it harder on you than it has to be. Run back to the bridge, turn around and shoot the remaining zombies with the Wunderwaffe. You are now ready to start the next round right where you did before. Rinse and repeat. For the Hellhounds, Drop your betties on each end of the bridge, start at the fishing hut and they'll usually spawn close to it, run across the bridge and let the betties take a couple out. Keep moving or the dogs can pin you in a corner when they jump. Run from them and turn to fire the Wunderwaffe to take them out easily. Oh, sometimes you can get screwed out of max ammo after the dogs. If that happens and you are running low, run the last zombies to the fishing hut and turn on the fence to conserve ammo. Here's a video of me from rounds 194-200. The previous 180+ rounds were pretty much the same thing. I have the footage but have not done anything with it since it's so long and youtube only allows for 10 minute vids. Hope this helps someone get to some high rounds. Good luck. https://www.youtube.com/watch?v=cuxkwywxX4k |
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Flugiflin Human
Zombification : 0 Brains : 10889
Posts : 8
| Subject: Re: Shi No Numa Strategies Thu Jul 23, 2009 11:57 am | |
| I have only used this strategy by myself and made it to 54. It took an hour and a half and was about 3 in the morning so I was exausted. Could have made it farther. 1-2: I let them in and knife them but first shoot each three times with pistol (not in head) to get some extra points. Second round you have to shoot 5 times and then when you run out of ammo, knife twice this gives you the most points. After end of second round you will have enough to open the gate and get thompson. (gate is easier because they all flood from one side.) 3-?: So now the main goal is to save up points to get juggernaut. This is first priority. Try not to open comm unless you have to. once you have juggernaut and speed cola, buy betties and spam mystery box until you get wunderwaffe and another quik shooting weapon of your choice. (any SMG will do but i prefer ppsh) once you have these weapons you run around comm area and have them chase you once they are all in a group, lay a betty behind you. This will take out a large chunk even at high levels. Then use second betty in same manner. This will take out the majority of the zombies. Kill any remaining with wunderwaffe. Use your smg as your running weapon to kill guys that get in your way. Dogs: once you have the weapons and bettys and are running laps, determine about when the dogs should show up.(usually every 3-5 levels but random.) Once you are on the round before the dogs could start coming save you bettys and just kill with wunderwaffe. then ounce zombies are dead quickly lay your two bettys before next round starts. Then if dogs do come that round, you will have four bettys to lure them by. if dogs dont come lure zombies over these betties and kill remaining with wunderwaffe and then lay your two bettys at the end of the round again. This strategy works great I have not tried it with a full group but if you were to you would open up the actual comm room (try not to open by yourself unless you have to) and have one at each windo and one at front but far enough back so that they do not pull the zombies off runner. Guy with wunderwaffe runs laps in the same manner and at each end of each round, everyone place bettys. If anyone wants to try some zombie action with me my gamertag is ChippyFlugiflin hit me up with a friend request and a message that u wanna do zombies. |
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Juice503 Zombie
Zombification : 3 Brains : 11699
Posts : 178
| Subject: Re: Shi No Numa Strategies Thu Jul 23, 2009 12:33 pm | |
| We usually have two people on the zip line when it's at the top of the central building, and two people by the flogger. When the people up top get swarmed, they leave, and we turn the flogger on to kill the zombies that follow. It's actually kind of humorous to watch as some of the zombies jump off the building where the zip line was. |
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lovegun Epic Zombie
Zombification : 17 Brains : 12905
Posts : 583
| Subject: Re: Shi No Numa Strategies Thu Jul 23, 2009 2:35 pm | |
| I just wait until i get jugganog and speed reload. then get the trench(for hellhounds) and wunderwaffe for the zombies. then i just go in circle in the comm room. got to lv. 94 that way by myself |
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