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 Zombie map size?

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cree18
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PostSubject: Zombie map size?   Zombie map size? I_icon_minitimeFri Aug 21, 2009 6:45 pm

What do you think is a good zombie map size do you like the size of SNN, Der riese or would you rather see something bigger?

I had an idea where it used the teleports but instead of staying in the same map you would take a teleport to another map where you would have to find another teleport there and take that to yet another map so basically they one map would be 3 medium size maps
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theBobcatte
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PostSubject: Re: Zombie map size?   Zombie map size? I_icon_minitimeFri Aug 21, 2009 7:10 pm

I like it. I say the bigger the better, more content they pack in = more fun stuff for us to find. I say make a really huge one that has really difficult areas to unlock (high prices, lots of doors etc.).
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PostSubject: Re: Zombie map size?   Zombie map size? I_icon_minitimeFri Aug 21, 2009 8:03 pm

cree18 wrote:
What do you think is a good zombie map size do you like the size of SNN, Der riese or would you rather see something bigger?

I had an idea where it used the teleports but instead of staying in the same map you would take a teleport to another map where you would have to find another teleport there and take that to yet another map so basically they one map would be 3 medium size maps
Thats actuelly a good idea Very Happy but modders would just mod to the next map Sad
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PostSubject: Re: Zombie map size?   Zombie map size? I_icon_minitimeSat Aug 22, 2009 9:15 am

thats impossible coz it aint joined its totally different maps but modders can do ANYTHING (nerds)
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PostSubject: Re: Zombie map size?   Zombie map size? I_icon_minitimeSat Aug 22, 2009 1:34 pm

I don't know how much I like the switch maps idea (although I can see it being fun if they did it right), but bigger maps with some kind of vehicle(s), again if they did it right, could turn out to be awesome as well. Oh the possibilities! Razz
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PostSubject: Re: Zombie map size?   Zombie map size? I_icon_minitimeSat Sep 05, 2009 12:04 am

Wow that's an excellent idea though that might take awhile to make. and i doubt treyarch will do that but who knows....... they might
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PostSubject: Re: Zombie map size?   Zombie map size? I_icon_minitimeSat Sep 05, 2009 8:04 am

I don't really like the idea. Might be taking it a tad to far. I like the idea of bigger maps but multiple maps? No way. It would take all the fun out of zombies.
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PostSubject: Re: Zombie map size?   Zombie map size? I_icon_minitimeSat Sep 05, 2009 9:47 am

nope it would take out all the fun of NAZI zombies XD
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PostSubject: Re: Zombie map size?   Zombie map size? I_icon_minitimeSat Sep 05, 2009 10:01 am

I think der riese is the right size.
By the way, they should make mp4 or 5 have redone all the maps with the improvemtns from others. i would love to upgrade on verruckt. however, they should also give the option to turn the improvements off.
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PostSubject: Re: Zombie map size?   Zombie map size? I_icon_minitimeSat Sep 05, 2009 4:11 pm

^^^ Interesting. Very interesting.

I would love to have a massive map, it would be the bomb, but when you say teleporting to different maps, do you mean different maps altogether, or different places blocked off from eachother on the same map where if you go to a new area, you can look through a fence at your team mates on the other side?
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PostSubject: Re: Zombie map size?   Zombie map size? I_icon_minitimeSat Sep 05, 2009 4:26 pm

Mr. Satan wrote:
^^^ Interesting. Very interesting.

I would love to have a massive map, it would be the bomb, but when you say teleporting to different maps, do you mean different maps altogether, or different places blocked off from eachother on the same map where if you go to a new area, you can look through a fence at your team mates on the other side?

I think they meant teleporting to different maps entirely. I like your idea though about teleporting to areas you couldn't access through doors. That would make it alot more interesting. Would also make it harder as well if the box appeared in an area you couldn't afford to teleport to.
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PostSubject: Re: Zombie map size?   Zombie map size? I_icon_minitimeSat Sep 05, 2009 4:43 pm

I think it would add more strategy to it, but what would happen to the zombies you leave over there? Maybe you'd be on the other side of the barriers and then you could board those back over and they'd have to go back through or climb over fences and such.
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PostSubject: Re: Zombie map size?   Zombie map size? I_icon_minitimeSat Sep 05, 2009 4:55 pm

Mr. Satan wrote:
I think it would add more strategy to it, but what would happen to the zombies you leave over there? Maybe you'd be on the other side of the barriers and then you could board those back over and they'd have to go back through or climb over fences and such.

They could climb over the walls or fences that were in their way. If this was the case though I think that the teleporters should take longer to cool beause otherwise you could keep jumping from teleporter to teleporter and no zombie could get to you. Maybe they could even make the teleporters over heat after a while and you have to link them up again.


Last edited by Homicidal_llama2 on Sat Sep 05, 2009 5:06 pm; edited 1 time in total
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PostSubject: Re: Zombie map size?   Zombie map size? I_icon_minitimeSat Sep 05, 2009 4:59 pm

Excellent idea, that would be perfect.
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PostSubject: Re: Zombie map size?   Zombie map size? I_icon_minitimeSat Sep 05, 2009 5:08 pm

Mr. Satan wrote:
Excellent idea, that would be perfect.

I think it was also add more objectives as well because once everything is done and you've got all the weapons you want in Der Riese you can just sit tight and kill zombies. They need to have consistent objectives throughout the maps which keep you on your toes.
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PostSubject: Re: Zombie map size?   Zombie map size? I_icon_minitimeSun Sep 06, 2009 2:07 pm

Yeah, it would give you more to do than just sit there for 20 rounds.
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PostSubject: Re: Zombie map size?   Zombie map size? I_icon_minitimeMon Sep 07, 2009 6:56 am

loving the ideas here guys. shame you pair dont work for the men upstairs who make dreams come true. lol Smile


Last edited by metrocedes on Mon Sep 07, 2009 6:57 am; edited 1 time in total (Reason for editing : typo)
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PostSubject: Re: Zombie map size?   Zombie map size? I_icon_minitimeMon Sep 07, 2009 4:40 pm

No i think teleporting to another map is ridiculous, and they would never do it, it would be too much of a contrast.
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PostSubject: Re: Zombie map size?   Zombie map size? I_icon_minitimeMon Sep 07, 2009 4:51 pm

metrocedes wrote:
loving the ideas here guys. shame you pair dont work for the men upstairs who make dreams come true. lol Smile

Ha, ha, I wish! Well I doubt I'd be any good at the programming part but I'd be all up for giving ideas.
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PostSubject: Re: Zombie map size?   Zombie map size? I_icon_minitimeMon Sep 07, 2009 5:46 pm

i think a map slichtly bigger than der riece split up into 4 seperate sides with like a spinning platform in the middle with one or two openings and you would pay to spin it to a random side, would spice up playing so you dont really have a choic witch side you go
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PostSubject: Re: Zombie map size?   Zombie map size? I_icon_minitimeMon Sep 07, 2009 11:00 pm

I think there should be something like der riese and shi no numa like u start of in one big building like place and u have to go upstairs and buy doors to turn on the power and when u do that u unlock 4 doors in the main buildin which u could go through the doors which leads through like a big forest like place and u could go threw it which leads to a littler building that has a teleporter and u could teleport back to the middle or just teleport to the building in the first place and there is one perk in each building like in shi no numa, and there are teleporters and a pack a punch machine, but there is one other perk that does something awsome and there will be dogs completely random like they come rite in the middle of a zombie level and the zombies die but there should be a different like side enemy like ...... who knows many secrets and a i want that one gun mmmm dp28 becuas i think it would destroy some zombis. Evil or Very Mad
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