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 Clock Theory *Updated*

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generator350
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PostSubject: Clock Theory *Updated*   Clock Theory *Updated* I_icon_minitimeThu Oct 15, 2009 4:06 pm

Could the clock be stooped at Der Riese because the teleporters messed up time
or
I think it has to do with a little more the time being 115 and we all know what that means.

10/16/09 I was playing as Richtofen yesterday and I stabbed a zombie he said "Excuse me do you have the time Ha ha Ha ha" Being it was a sarcastic remark he must know what is going on.


Last edited by generator350 on Fri Oct 16, 2009 5:03 pm; edited 1 time in total
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UneasyJmitchell
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PostSubject: Re: Clock Theory *Updated*   Clock Theory *Updated* I_icon_minitimeThu Oct 15, 2009 4:11 pm

Does the clock start working after the power is activated? icant remember if I have checked it then.
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generator350
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PostSubject: Re: Clock Theory *Updated*   Clock Theory *Updated* I_icon_minitimeThu Oct 15, 2009 4:15 pm

UneasyJmitchell wrote:
Does the clock start working after the power is activated? icant remember if I have checked it then.

No still stays the same
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kuda
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PostSubject: Re: Clock Theory *Updated*   Clock Theory *Updated* I_icon_minitimeThu Oct 15, 2009 5:36 pm

it was a dumb idea but i thought if u shoot the wonderwaffe (spellcheck) at it,it would start ...but it didn't
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lovegun
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PostSubject: Re: Clock Theory *Updated*   Clock Theory *Updated* I_icon_minitimeThu Oct 15, 2009 10:23 pm

it won't start.....i think everybody knows it stops 1:15.....it's probably a clue that no one will know..or find out...until someone has been confirmed it.. Clock Theory *Updated* Icon_cool
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MRSshr00ms
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PostSubject: Re: Clock Theory *Updated*   Clock Theory *Updated* I_icon_minitimeThu Oct 15, 2009 10:38 pm

if you shoot a pap or non pap weapon at it nothing happenss.. i wish somthing does but nothing happens.....
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AngelOfDeath815
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PostSubject: Re: Clock Theory *Updated*   Clock Theory *Updated* I_icon_minitimeThu Oct 15, 2009 10:55 pm

I think there is a way to start it again..
It turns when you land in Der Reise and the guy says "POwer levels cri-t-i-callll."
Maybe if there was a way to get the full power back on....
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ShadeSlayer18
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PostSubject: Re: Clock Theory *Updated*   Clock Theory *Updated* I_icon_minitimeFri Oct 16, 2009 6:20 pm

have any of you heard about the people who claim that the clock starts ticking after you turn the fly trap on?
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Robotik360
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PostSubject: Re: Clock Theory *Updated*   Clock Theory *Updated* I_icon_minitimeFri Oct 16, 2009 6:26 pm

ShadeSlayer18 wrote:
have any of you heard about the people who claim that the clock starts ticking after you turn the fly trap on?
it ticks no matter what
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generator350
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PostSubject: Re: Clock Theory *Updated*   Clock Theory *Updated* I_icon_minitimeFri Oct 16, 2009 7:07 pm

The clock does NOT start when
- The power is activated
- All the teleporters are linked up
- When you pack a punch a gun
- shoot any upgraded or non pap weapon at it.
- Activate the fly trap and shoot the 2 teddies and monkey
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shortsniper
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PostSubject: Re: Clock Theory *Updated*   Clock Theory *Updated* I_icon_minitimeFri Oct 16, 2009 9:01 pm

I was thinking when Richtofen left der riese the first time he stopped the clock at 1:15 maybe you got to do something while your him or something just an idea
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Derrek Lee 25
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PostSubject: Re: Clock Theory *Updated*   Clock Theory *Updated* I_icon_minitimeFri Oct 16, 2009 10:20 pm

shortsniper wrote:
I was thinking when Richtofen left der riese the first time he stopped the clock at 1:15 maybe you got to do something while your him or something just an idea


if you look at the scenery, all the buildings are on fire which means they burned everything to either kill the "zombiefication" germs or the people that got infected. i'm just guessing the electricity was just stopped at that time.
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henkis
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PostSubject: Re: Clock Theory *Updated*   Clock Theory *Updated* I_icon_minitimeTue Oct 20, 2009 7:59 pm

hey have you ever thought of trying to shoot the generator with pap wunderwaffle
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slaveofpeons
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PostSubject: Re: Clock Theory *Updated*   Clock Theory *Updated* I_icon_minitimeTue Oct 20, 2009 8:06 pm

well, with the eclipse, it could be an occult thing going on. cause eclipses and Comets have always been considered evil related throughout religous history.

so maybe time stopped at 115 while using the ELE 115?
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Derrek Lee 25
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PostSubject: Re: Clock Theory *Updated*   Clock Theory *Updated* I_icon_minitimeTue Oct 20, 2009 8:19 pm

slaveofpeons wrote:
well, with the eclipse, it could be an occult thing going on. cause eclipses and Comets have always been considered evil related throughout religous history.

so maybe time stopped at 115 while using the ELE 115?


yeah in religous history but i'm pretty sure religun has nothing to do with this
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slaveofpeons
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PostSubject: Re: Clock Theory *Updated*   Clock Theory *Updated* I_icon_minitimeTue Oct 20, 2009 8:23 pm

not true. Hitler did have a whole devision devoted to the occult to give him something stronger. he supposedly had many psychics and telepaths employed in the army.


And maybe the eclipse caused a malfunction some how. like how sun spots can cause faults in things electromagnetically powered.
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Derrek Lee 25
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PostSubject: Re: Clock Theory *Updated*   Clock Theory *Updated* I_icon_minitimeTue Oct 20, 2009 8:40 pm

slaveofpeons wrote:
not true. Hitler did have a whole devision devoted to the occult to give him something stronger. he supposedly had many psychics and telepaths employed in the army.


And maybe the eclipse caused a malfunction some how. like how sun spots can cause faults in things electromagnetically powered.


what if it didn't cause a malfuntion but accually helped. because in the radios say that they were not succesfull in teleporting the dogs or items. so when the group 935 teleported they turned in to zombies and the experiments were abondoned. then when the crew came on the day of the eclipes the moon help the teleportes work Very Happy
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slaveofpeons
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PostSubject: Re: Clock Theory *Updated*   Clock Theory *Updated* I_icon_minitimeTue Oct 20, 2009 8:50 pm

it still isnt able to teleport dogs or zombies. it kills them just like in the radio.
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Derrek Lee 25
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PostSubject: Re: Clock Theory *Updated*   Clock Theory *Updated* I_icon_minitimeTue Oct 20, 2009 8:52 pm

slaveofpeons wrote:
it still isnt able to teleport dogs or zombies. it kills them just like in the radio.


did they test what happend if human go into it
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slaveofpeons
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PostSubject: Re: Clock Theory *Updated*   Clock Theory *Updated* I_icon_minitimeTue Oct 20, 2009 8:53 pm

it is never said if normal humans went in or not, just that they couldnt send dogs or zombs
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Derrek Lee 25
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PostSubject: Re: Clock Theory *Updated*   Clock Theory *Updated* I_icon_minitimeTue Oct 20, 2009 8:55 pm

slaveofpeons wrote:
it is never said if normal humans went in or not, just that they couldnt send dogs or zombs


oh, but i don't think it would differ if humans went in
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slaveofpeons
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PostSubject: Re: Clock Theory *Updated*   Clock Theory *Updated* I_icon_minitimeWed Oct 21, 2009 11:40 pm

sure it would. the zombs and dogs are infected with whatever the heck turned them into zoms and hell hounds. so if the power of the tele destroys them, it obviously attacks dead flesh. cause the living is completely unaffected
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mv670
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PostSubject: Re: Clock Theory *Updated*   Clock Theory *Updated* I_icon_minitimeThu Oct 22, 2009 12:14 am

So what would the phrase " Experiment 935 was successful" refer to?
Invention of the DG-2? or the success of the teleporters?
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Derrek Lee 25
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PostSubject: Re: Clock Theory *Updated*   Clock Theory *Updated* I_icon_minitimeThu Oct 22, 2009 12:52 am

mv670 wrote:
So what would the phrase " Experiment 935 was successful" refer to?
Invention of the DG-2? or the success of the teleporters?


i think it just ment it was a sucess
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pat2012
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PostSubject: Re: Clock Theory *Updated*   Clock Theory *Updated* I_icon_minitimeThu Oct 22, 2009 1:29 am

i wonder if the usa was involved because in one radio transmission it explains something about element 115 and a area in nevada, but it wouldnt be area 51 beacuse area 51 didnt exsist until the 1950's, maybe some weapon race or something...
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