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 A fourth teleporter?

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AuthorMessage
JezusSaurusRex
Almost Zombie
Almost Zombie
JezusSaurusRex

A fourth teleporter? UnitedStatesofAmericaUSA-1
A fourth teleporter? WarningBar-Gloss1
Zombification : 18
Brains : 10877

Posts : 84


A fourth teleporter? Vide
PostSubject: A fourth teleporter?   A fourth teleporter? I_icon_minitimeTue Nov 03, 2009 12:39 am

There are a lot of clues leaning toward a fourth teleporter being incorporated into Der Riese...
Especially the Group 935 logo, I feel that it isn't just a hand grabbing element 115's nucleus or five teleporters...but a double-representation of BOTH.

They look a lot like teleporters to me in the logo, but that didn't seem like enough of a reason to assume there's a fourth teleporter until now:
I found this script:
Code:
iwmap 4
"000_Global" flags  active
"The Map" flags
// entity 0
{
"spawnflags" "1"
"skyboxmodel" "skybox_ber3"
"_color" "0.988235 1 0.733333"
"ambient" "0.5"
"sundiffusecolor" "0.69 0.788 1"
"diffusefraction" "0.35"
"classname" "worldspawn"
"sundirection" "313  133 0"
"suncolor" "0.996078 0.839216 0.537255"
"sunlight" "0.7"
// brush 0
{
 ( 80 152 -18 ) ( -76 152 -18 ) ( -76 -80 -18 ) clip 64 64 12 16 0 0 lightmap_gray 16384 16384 -12 -20 0 0
 ( -76 -80 512 ) ( -76 152 512 ) ( 80 152 512 ) clip 64 64 12 16 0 0 lightmap_gray 16384 16384 -12 -20 0 0
 ( -72 -26 512 ) ( -72 -26 -18 ) ( -116 -60 -18 ) clip 64 64 12 0 0 0 lightmap_gray 16384 16384 -12 0 0 0
 ( -72 -26 -18 ) ( -72 -26 512 ) ( -68 36 512 ) clip 64 64 -16 0 0 0 lightmap_gray 16384 16384 20 0 0 0
 ( -68 36 0 ) ( -68 36 512 ) ( -116 40 512 ) clip 64 64 12 0 0 0 lightmap_gray 16384 16384 -12 0 0 0
 ( -116 156 512 ) ( -116 -76 512 ) ( -116 -76 0 ) clip 64 64 -16 0 0 0 lightmap_gray 16384 16384 20 0 0 0
}
// brush 1
{
 ( 68 272 0 ) ( -88 272 0 ) ( -88 40 0 ) clip 64 64 0 -104 0 0 lightmap_gray 16384 16384 -24 -140 0 0
 ( -88 40 512 ) ( -88 272 512 ) ( 68 272 512 ) clip 64 64 0 -104 0 0 lightmap_gray 16384 16384 -24 -140 0 0
 ( -68 36 512 ) ( -68 36 0 ) ( -116 40 0 ) clip 64 64 0 0 0 0 lightmap_gray 16384 16384 -24 0 0 0
 ( -68 36 0 ) ( -68 36 512 ) ( 0 72 512 ) clip 64 64 104 0 0 0 lightmap_gray 16384 16384 140 0 0 0
 ( 0 72 0 ) ( 0 72 512 ) ( 0 132 512 ) clip 64 64 0 0 0 0 lightmap_gray 16384 16384 -24 0 0 0
 ( -116 40 512 ) ( -116 40 0 ) ( 0 132 0 ) clip 64 64 104 0 0 0 lightmap_gray 16384 16384 140 0 0 0
}
// brush 2
{
 ( 92 132 316 ) ( -92 132 316 ) ( -92 -60 316 ) clip 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
 ( -92 -60 512 ) ( -92 132 512 ) ( 92 132 512 ) clip 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
 ( -92 -104 512 ) ( 92 -104 512 ) ( 92 -104 316 ) clip 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
 ( 92 -60 512 ) ( 92 132 512 ) ( 92 132 316 ) clip 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
 ( 92 132 512 ) ( -92 132 512 ) ( -92 132 316 ) clip 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
 ( -92 132 512 ) ( -92 -60 512 ) ( -92 -60 316 ) clip 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 3
{
 ( 76 -80 -18 ) ( 76 152 -18 ) ( -80 152 -18 ) clip 64 -64 12 -16 -180 0 lightmap_gray 16384 -16384 -12 20 -180 0
 ( -80 152 512 ) ( 76 152 512 ) ( 76 -80 512 ) clip 64 -64 12 -16 -180 0 lightmap_gray 16384 -16384 -12 20 -180 0
 ( 72 -24 -20 ) ( 72 -24 512 ) ( 116 -60 512 ) clip 64 -64 12 0 180 0 lightmap_gray 16384 -16384 -12 0 180 0
 ( 72 -24 512 ) ( 72 -24 -20 ) ( 68 36 -20 ) clip 64 64 -16 0 0 0 lightmap_gray 16384 16384 20 0 0 0
 ( 116 40 512 ) ( 68 36 512 ) ( 68 36 0 ) clip 64 -64 12 0 180 0 lightmap_gray 16384 -16384 -12 0 180 0
 ( 116 -76 0 ) ( 116 -76 512 ) ( 116 156 512 ) clip 64 64 -16 0 0 0 lightmap_gray 16384 16384 20 0 0 0
}
// brush 4
{
 ( 88 40 0 ) ( 88 272 0 ) ( -68 272 0 ) clip 64 -64 0 104 180 0 lightmap_gray 16384 -16384 -24 140 180 0
 ( -68 272 512 ) ( 88 272 512 ) ( 88 40 512 ) clip 64 -64 0 104 180 0 lightmap_gray 16384 -16384 -24 140 180 0
 ( 116 40 0 ) ( 68 36 0 ) ( 68 36 512 ) clip 64 -64 0 0 180 0 lightmap_gray 16384 -16384 -24 0 180 0
 ( 0 72 512 ) ( 68 36 512 ) ( 68 36 0 ) clip 64 -64 104 0 180 0 lightmap_gray 16384 -16384 140 0 180 0
 ( 0 132 512 ) ( 0 72 512 ) ( 0 72 0 ) clip 64 64 0 0 0 0 lightmap_gray 16384 16384 -24 0 0 0
 ( 0 132 0 ) ( 116 40 0 ) ( 116 40 512 ) clip 64 -64 104 0 180 0 lightmap_gray 16384 -16384 140 0 180 0
}
// brush 5
{
 ( 0 -128 -18 ) ( 0 88 -18 ) ( -96 88 -18 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 -16384 0 0 180 0
 ( -96 -37 14 ) ( -96 91 14 ) ( 0 91 14 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 -16384 0 0 180 0
 ( -96 -80 -16 ) ( -96 -40 8 ) ( 0 -88 8 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 -16384 0 0 180 0
 ( -120 88 8 ) ( -120 -40 8 ) ( -120 -80 -16 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
 ( 0 88 8 ) ( -96 88 8 ) ( -96 88 -16 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 -16384 0 0 180 0
 ( 0 88 -18 ) ( 0 -128 -18 ) ( 0 -88 6 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 6
{
 ( 0 -128 -18 ) ( 96 -80 -18 ) ( 96 88 -18 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
 ( 0 91 14 ) ( 96 91 14 ) ( 96 -37 14 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
 ( 0 -88 8 ) ( 96 -40 8 ) ( 96 -80 -16 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
 ( 116 88 -16 ) ( 116 -80 -16 ) ( 116 -40 8 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
 ( 96 88 -16 ) ( 96 88 8 ) ( 0 88 8 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
 ( 0 88 6 ) ( 0 -88 6 ) ( 0 -128 -18 ) clip_nosight_metal 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 7
{
 ( -40 -68 96 ) ( 36 -68 96 ) ( 36 -56 96 ) clip_player 64 64 0 0 0 0 lightmap_gray 16384 16384 0 80 0 0
 ( -40 -56 324 ) ( 36 -56 324 ) ( 36 -68 324 ) clip_player 64 64 0 0 0 0 lightmap_gray 16384 16384 0 80 0 0
 ( -40 -68 96 ) ( -40 -68 324 ) ( 36 -68 324 ) clip_player 64 64 0 0 0 0 lightmap_gray 16384 16384 0 32 0 0
 ( 36 -56 96 ) ( 36 -68 96 ) ( 36 -68 324 ) clip_player 64 64 0 0 0 0 lightmap_gray 16384 16384 -80 32 0 0
 ( -40 -56 324 ) ( -40 -68 324 ) ( -40 -68 96 ) clip_player 64 64 0 0 0 0 lightmap_gray 16384 16384 -80 32 0 0
 ( 36 -56 96 ) ( 36 -56 324 ) ( -40 -56 324 ) clip_player 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 8
{
 ( -80 -16 96 ) ( -40 -68 96 ) ( -40 -56 96 ) clip_player 64 64 0 0 0 0 lightmap_gray 16384 16384 -76 80 0 0
 ( -72 -8 324 ) ( -40 -56 324 ) ( -40 -68 324 ) clip_player 64 64 0 0 0 0 lightmap_gray 16384 16384 -76 80 0 0
 ( -80 -16 324 ) ( -40 -68 324 ) ( -40 -68 96 ) clip_player 64 64 0 0 0 0 lightmap_gray 16384 16384 -76 32 0 0
 ( -40 -56 96 ) ( -40 -68 96 ) ( -40 -68 324 ) clip_player 64 64 0 0 0 0 lightmap_gray 16384 16384 -80 32 0 0
 ( -76 0 324 ) ( -84 -8 324 ) ( -84 -8 96 ) clip_player 64 64 0 0 0 0 lightmap_gray 16384 16384 -80 32 0 0
 ( -72 -8 96 ) ( -40 -56 96 ) ( -40 -56 324 ) clip_player 64 64 0 0 0 0 lightmap_gray 16384 16384 -76 0 0 0
}
// brush 9
{
 ( 76 -16 96 ) ( 68 -8 96 ) ( 36 -56 96 ) clip_player 64 64 0 0 0 0 lightmap_gray 16384 -16384 -72 -80 180 0
 ( 36 -68 324 ) ( 36 -56 324 ) ( 68 -8 324 ) clip_player 64 64 0 0 0 0 lightmap_gray 16384 -16384 -72 -80 180 0
 ( 76 -16 96 ) ( 36 -68 96 ) ( 36 -68 324 ) clip_player 64 64 0 0 0 0 lightmap_gray 16384 16384 -76 32 0 0
 ( 36 -56 324 ) ( 36 -68 324 ) ( 36 -68 96 ) clip_player 64 64 0 0 0 0 lightmap_gray 16384 16384 -80 32 0 0
 ( 76 4 96 ) ( 84 -4 96 ) ( 84 -4 324 ) clip_player 64 64 0 0 0 0 lightmap_gray 16384 16384 -80 32 0 0
 ( 76 4 324 ) ( 44 -44 324 ) ( 44 -44 96 ) clip_player 64 64 0 0 0 0 lightmap_gray 16384 16384 -76 0 0 0
}
// brush 10
{
 ( 84 20 124 ) ( 84 52 124 ) ( -72 52 124 ) clip_player 64 64 0 0 0 0 lightmap_gray 16384 16384 0 80 0 0
 ( 38 -56 324 ) ( -46 -56 324 ) ( -72 -4 324 ) clip_player 64 64 0 0 0 0 lightmap_gray 16384 16384 0 80 0 0
 ( 84 20 124 ) ( 84 20 324 ) ( 84 52 324 ) clip_player 64 64 0 0 0 0 lightmap_gray 16384 16384 -80 32 0 0
 ( 84 52 124 ) ( 84 52 324 ) ( -72 52 324 ) clip_player 64 64 0 0 0 0 lightmap_gray 16384 16384 0 32 0 0
 ( -72 52 124 ) ( -72 52 324 ) ( -72 -4 324 ) clip_player 64 64 0 0 0 0 lightmap_gray 16384 16384 -80 32 0 0
 ( 38 -56 124 ) ( -46 -56 124 ) ( -46 -56 324 ) clip_player 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
 ( -72 -4 124 ) ( -72 -4 324 ) ( -46 -56 324 ) clip_player 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
 ( 38 -56 124 ) ( 38 -56 324 ) ( 84 20 324 ) clip_player 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
}
// entity 1
{
"type" "patchCapped"
"classname" "func_group"
// brush 0
 {
  curve
  {
  contents detail;
  toolFlags splitGeo;
  berlin_floors_concrete_tile3
  lightmap_gray
  3 3 16 7
  (
   v -81 -1.000019 0 t -1392 64.000153 -5.0625 0.062501185
   v -81 85.999954 0 t -1392 -631.99963 -5.0625 -5.3749971
   v 3.5000038 85.999954 0 t -39.999939 -631.99963 0.21875024 -5.3749971
  )
  (
   v -81 -88 0 t -1392 760 -5.0625 5.5
   v 3.5000114 -1.0000229 0 t -39.999817 64.000183 0.21875072 0.062501431
   v 88.000023 85.999954 0 t 1312 -631.99963 5.5 -5.3749971
  )
  (
   v 3.5000038 -88 0 t -39.999939 760 0.21875024 5.5
   v 88.000023 -88 0 t 1312 760 5.5 5.5
   v 88.000023 -1.000019 0 t 1312 64.000153 5.5 0.062501185
  )
  }
 }
// brush 1
 {
  curve
  {
  contents detail;
  berlin_trim_metal
  lightmap_gray
  9 3 16 8
  (
   v -97 -1.0000191 -7 t 0 0 1 1
   v -89 -1.0000191 -3.5 t 0 512.70453 1 5
   v -81 -1.0000191 0 t 0 1025.4091 1 5
  )
  (
   v -97 -104 -7 t -741.40515 0 17 1
   v -89 -96 -3.5 t -741.40515 512.70453 17 5
   v -81 -88 0 t -741.40509 1025.4091 17 5
  )
  (
   v 3.5000038 -104 -7 t -1482.8103 0 33 1
   v 3.5000038 -96 -3.5 t -1482.8103 512.70453 33 5
   v 3.5000038 -88 0 t -1482.8103 1025.4091 33 5
  )
  (
   v 104.00002 -104 -7 t -2224.2153 0 49 1
   v 96.000023 -96 -3.5 t -2224.2153 512.70453 49 5
   v 88.000023 -88 0 t -2224.2156 1025.4091 49 5
  )
  (
   v 104.00002 -1.0000191 -7 t -2965.6206 0 65 1
   v 96.000023 -1.0000191 -3.5 t -2965.6206 512.70459 65 5
   v 88.000023 -1.0000191 0 t -2965.6206 1025.4091 65 5
  )
  (
   v 104.00002 101.99995 -7 t -3707.0242 0 81 1
   v 96.000023 93.999954 -3.5 t -3707.0242 512.70435 81 5
   v 88.000023 85.999954 0 t -3707.0242 1025.4089 81 5
  )
  (
   v 3.5000038 101.99995 -7 t -4448.4307 0 97 1
   v 3.5000038 93.999954 -3.5 t -4448.4307 512.70453 97 5
   v 3.5000038 85.999954 0 t -4448.4307 1025.4091 97 5
  )
  (
   v -97 101.99995 -7 t -5189.8364 0 113 1
   v -89 93.999954 -3.5 t -5189.8364 512.70386 113 5
   v -81 85.999954 0 t -5189.8364 1025.4092 113 5
  )
  (
   v -97 -1.0000191 -7 t -5931.2412 0 129 1
   v -89 -1.0000191 -3.5 t -5931.2412 512.70453 129 5
   v -81 -1.0000191 0 t -5931.2412 1025.4092 129 5
  )
  }
 }
}
// entity 2
{
"type" "patchCapped"
"classname" "func_group"
// brush 0
 {
  curve
  {
  contents detail;
  peleliu_trim_metal_bumps
  lightmap_gray
  9 3 16 8
  (
   v -97 -1.0000191 -13 t 0 0 1 1
   v -97 -1.0000191 -10 t -563.84344 0 1 3
   v -97 -1.0000191 -7 t -1127.6869 0 1 3
  )
  (
   v -97 -104 -13 t 0 -2288.6699 17 1
   v -97 -104 -10 t -563.84338 -2288.6699 17 3
   v -97 -104 -7 t -1127.6868 -2288.6699 17 3
  )
  (
   v 3.5000038 -104 -13 t 0 -4577.3398 33 1
   v 3.5000038 -104 -10 t -563.84338 -4577.3398 33 3
   v 3.5000038 -104 -7 t -1127.6868 -4577.3398 33 3
  )
  (
   v 104.00002 -104 -13 t 0 -6866.0112 49 1
   v 104.00002 -104 -10 t -563.84338 -6866.0112 49 3
   v 104.00002 -104 -7 t -1127.6869 -6866.0127 49 3
  )
  (
   v 104.00002 -1.0000191 -13 t 0 -9154.6797 65 1
   v 104.00002 -1.0000191 -10 t -563.84338 -9154.6797 65 3
   v 104.00002 -1.0000191 -7 t -1127.6868 -9154.6797 65 3
  )
  (
   v 104.00002 101.99995 -13 t 0 -11443.351 81 1
   v 104.00002 101.99995 -10 t -563.84302 -11443.351 81 3
   v 104.00002 101.99995 -7 t -1127.6864 -11443.351 81 3
  )
  (
   v 3.5000038 101.99995 -13 t 0 -13732.022 97 1
   v 3.5000038 101.99995 -10 t -563.84338 -13732.022 97 3
   v 3.5000038 101.99995 -7 t -1127.6868 -13732.022 97 3
  )
  (
   v -97 101.99995 -13 t 0 -16020.696 113 1
   v -97 101.99995 -10 t -563.8429 -16020.696 113 3
   v -97 101.99995 -7 t -1127.6868 -16020.696 113 3
  )
  (
   v -97 -1.0000191 -13 t 0 -18309.359 129 1
   v -97 -1.0000191 -10 t -563.84338 -18309.359 129 3
   v -97 -1.0000191 -7 t -1127.6868 -18309.359 129 3
  )
  }
 }
}
// entity 3
{
"classname" "func_group"
// brush 0
{
  contents detail;
 ( 12 -54 -17 ) ( -8 -54 -17 ) ( -8 -114 -17 ) berlin_wall_metal_panel_green 128 128 0 0 0 0 lightmap_gray 16384 16384 0 10 0 0
 ( 12 -108 -8 ) ( -8 -108 -8 ) ( -8 -90 2 ) berlin_wall_metal_panel_green 128 128 0 0 0 0 lightmap_gray 16384 16383.994 0 10 0 0
 ( -8 -108 -8 ) ( 12 -108 -8 ) ( 12 -108 -18 ) berlin_wall_metal_panel_green 128 128 0 0 0 0 lightmap_gray 16384 16384 0 10 0 0
 ( 12 -114 -10 ) ( 12 -54 -10 ) ( 12 -54 -18 ) berlin_wall_metal_panel_green 128 128 0 0 0 0 lightmap_gray 16384 16384 -10 10 0 0
 ( 12 -90 2 ) ( -8 -90 2 ) ( -8 -90 -18 ) berlin_wall_metal_panel_green 128 128 0 0 0 0 lightmap_gray 16384 16384 0 10 0 0
 ( -8 -54 -10 ) ( -8 -114 -10 ) ( -8 -114 -18 ) berlin_wall_metal_panel_green 128 128 0 0 0 0 lightmap_gray 16384 16384 -10 10 0 0
}
// brush 1
{
  contents detail;
 ( -8 114 -18 ) ( -8 54 -18 ) ( 12 54 -18 ) berlin_trim_metal 128 64 0 -2 0 0 lightmap_gray 16384 -16384 0 -10 0 0
 ( -8 90 2 ) ( -8 108 -8 ) ( 12 108 -8 ) berlin_trim_metal 18.000025 20 16 -12 270 0 lightmap_gray 16384 -16384 0 -10 0 0
 ( 12 108 -18 ) ( 12 108 -8 ) ( -8 108 -8 ) berlin_trim_metal 18.000025 20 16 -12 270 0 lightmap_gray 16384 16384 0 10 0 0
 ( 12 54 -18 ) ( 12 54 -10 ) ( 12 114 -10 ) berlin_trim_metal 18 -20 0 -18 180 0 lightmap_gray 16384 -16384 -10 -10 180 0
 ( -8 90 -18 ) ( -8 90 2 ) ( 12 90 2 ) berlin_trim_metal 128 64 0 0 0 0 lightmap_gray 16384 16384 0 10 0 0
 ( -8 114 -18 ) ( -8 114 -10 ) ( -8 54 -10 ) berlin_trim_metal 128 64 2 0 0 0 lightmap_gray 16384 -16384 -10 -10 180 0
}
// brush 2
{
  contents detail;
 ( 12 -34 -18 ) ( -8 -34 -18 ) ( -8 -94 -18 ) berlin_wall_metal_panel_green 128 128 0 0 0 0 lightmap_gray 16384 16384 0 -10 0 0
 ( 12 -88 2 ) ( -8 -88 2 ) ( -8 -70 2 ) berlin_wall_metal_panel_green 128 128 0 0 0 0 lightmap_gray 16384 16384 0 -10 0 0
 ( -8 -90 2 ) ( 12 -90 2 ) ( 12 -90 -18 ) berlin_wall_metal_panel_green 128 128 0 0 0 0 lightmap_gray 16384 16384 0 10 0 0
 ( 12 -94 -10 ) ( 12 -34 -10 ) ( 12 -34 -18 ) berlin_wall_metal_panel_green 128 128 0 0 0 0 lightmap_gray 16384 16384 10 10 0 0
 ( -8 -34 -10 ) ( -8 -94 -10 ) ( -8 -94 -18 ) berlin_wall_metal_panel_green 128 128 0 0 0 0 lightmap_gray 16384 16384 10 10 0 0
 ( -16 -48 2 ) ( 16 -48 2 ) ( -16 -48 34 ) caulk 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 3
{
  contents detail;
 ( 12 -34 -18 ) ( -8 -34 -18 ) ( -8 -94 -18 ) berlin_wall_metal_panel_green 128 128 0 0 0 0 lightmap_gray 16384 16384 0 -10 0 0
 ( 12 -88 2 ) ( -8 -88 2 ) ( -8 -70 2 ) berlin_wall_metal_panel_green 128 128 0 0 0 0 lightmap_gray 16384 16384 0 -10 0 0
 ( 12 -94 -10 ) ( 12 -34 -10 ) ( 12 -34 -18 ) berlin_wall_metal_panel_green 128 128 0 0 0 0 lightmap_gray 16384 16384 10 10 0 0
 ( 12 90 8 ) ( -8 90 8 ) ( -8 90 -12 ) berlin_wall_metal_panel_green 128 128 0 0 0 0 lightmap_gray 16384 16384 0 10 0 0
 ( -8 -34 -10 ) ( -8 -94 -10 ) ( -8 -94 -18 ) berlin_wall_metal_panel_green 128 128 0 0 0 0 lightmap_gray 16384 16384 10 10 0 0
 ( 32 56 2 ) ( 0 56 2 ) ( 0 56 34 ) caulk 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
}
// entity 4
{
"classname" "func_group"
// brush 0
{
  contents detail;
 ( -52 -10 -18 ) ( -52 10 -18 ) ( -112 10 -18 ) berlin_wall_metal_panel_green 128 128 -315 -45 0 0 lightmap_gray 16384 16384 -2 8 -90 0
 ( -106 -10 -8 ) ( -106 10 -8 ) ( -88 10 2 ) berlin_wall_metal_panel_green 128 128 -315 -45 0 0 lightmap_gray 16384 16384 -2 8 -90 0
 ( -106 10 -8 ) ( -106 -10 -8 ) ( -106 -10 -18 ) berlin_wall_metal_panel_green 128 128 -315 -45 0 0 lightmap_gray 16384 -16384 -2 -10 -180 0
 ( -112 -10 -10 ) ( -52 -10 -10 ) ( -52 -10 -18 ) berlin_wall_metal_panel_green 128 128 -315 -45 0 0 lightmap_gray 16384 16384 -8 10 0 0
 ( -88 -10 2 ) ( -88 10 2 ) ( -88 10 -18 ) berlin_wall_metal_panel_green 128 128 -315 -45 0 0 lightmap_gray 16384 -16384 -2 -10 180 0
 ( -52 10 -10 ) ( -112 10 -10 ) ( -112 10 -18 ) berlin_wall_metal_panel_green 128 128 -315 -45 0 0 lightmap_gray 16384 16384 -8 10 0 0
}
// brush 1
{
  contents detail;
 ( 116 10 -18 ) ( 56 10 -18 ) ( 56 -10 -18 ) berlin_wall_metal_panel_green 128 128 -315 -45 0 0 lightmap_gray 16384 -16384 -2 -12 -90 0
 ( 92 10 2 ) ( 110 10 -8 ) ( 110 -10 -8 ) berlin_wall_metal_panel_green 128 128 -315 -45 0 0 lightmap_gray 16384 -16384.012 -2 -12 -90 0
 ( 110 -10 -18 ) ( 110 -10 -8 ) ( 110 10 -8 ) berlin_wall_metal_panel_green 128 128 -315 -45 0 0 lightmap_gray 16384 -16384 -2 -10 -180 0
 ( 56 -10 -18 ) ( 56 -10 -10 ) ( 116 -10 -10 ) berlin_wall_metal_panel_green 128 128 -315 -45 0 0 lightmap_gray 16384 -16384 -12 -10 180 0
 ( 92 10 -18 ) ( 92 10 2 ) ( 92 -10 2 ) berlin_wall_metal_panel_green 128 128 -315 -45 0 0 lightmap_gray 16384 -16384 -2 -10 180 0
 ( 116 10 -18 ) ( 116 10 -10 ) ( 56 10 -10 ) berlin_wall_metal_panel_green 128 128 -315 -45 0 0 lightmap_gray 16384 -16384 -12 -10 180 0
}
// brush 2
{
  contents detail;
 ( -32 -10 -18 ) ( -32 10 -18 ) ( -92 10 -18 ) berlin_wall_metal_panel_green 128 128 -315 -45 0 0 lightmap_gray 16384 16384 -2 -12 -90 0
 ( -86 -10 2 ) ( -86 10 2 ) ( -68 10 2 ) berlin_wall_metal_panel_green 128 128 -315 -45 0 0 lightmap_gray 16383.994 16384 -2 -12 -90 0
 ( -88 10 2 ) ( -88 -10 2 ) ( -88 -10 -18 ) berlin_wall_metal_panel_green 128 128 -315 -45 0 0 lightmap_gray 16384 -16384 -2 -10 180 0
 ( -92 -10 -10 ) ( -32 -10 -10 ) ( -32 -10 -18 ) berlin_wall_metal_panel_green 128 128 -315 -45 0 0 lightmap_gray 16384 16384 12 10 0 0
 ( -32 10 -10 ) ( -92 10 -10 ) ( -92 10 -18 ) berlin_wall_metal_panel_green 128 128 -315 -45 0 0 lightmap_gray 16384 16384 12 10 0 0
 ( -40 24 2 ) ( -40 -24 2 ) ( -40 24 34 ) caulk 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
// brush 3
{
  contents detail;
 ( -32 -10 -18 ) ( -32 10 -18 ) ( -92 10 -18 ) berlin_wall_metal_panel_green 128 128 -315 -45 0 0 lightmap_gray 16384 16384 -2 -12 -90 0
 ( -86 -10 2 ) ( -86 10 2 ) ( -68 10 2 ) berlin_wall_metal_panel_green 128 128 -315 -45 0 0 lightmap_gray 16383.994 16384 -2 -12 -90 0
 ( -92 -10 -10 ) ( -32 -10 -10 ) ( -32 -10 -18 ) berlin_wall_metal_panel_green 128 128 -315 -45 0 0 lightmap_gray 16384 16384 12 10 0 0
 ( 92 -10 8 ) ( 92 10 8 ) ( 92 10 -12 ) berlin_wall_metal_panel_green 128 128 -315 -45 0 0 lightmap_gray 16384 -16384 -2 -10 180 0
 ( -32 10 -10 ) ( -92 10 -10 ) ( -92 10 -18 ) berlin_wall_metal_panel_green 128 128 -315 -45 0 0 lightmap_gray 16384 16384 12 10 0 0
 ( 48 -24 2 ) ( 48 24 2 ) ( 48 24 34 ) caulk 64 64 0 0 0 0 lightmap_gray 16384 16384 0 0 0 0
}
}
// entity 5
{
"classname" "func_group"
// brush 0
{
  contents detail;
 ( 14 -56 -18 ) ( -6 -56 -18 ) ( -6 -116 -18 ) caulk 64 64 0 0 0 0 lightmap_gray 16384 16384 2 12 0 0
 ( -6 -95 -17 ) ( 14 -95 -17 ) ( 14 -113 -17 ) berlin_trim_metal 128 64 0 0 0 0 lightmap_gray 16384 16384 2 12 0 0
 ( -6 -114 -8 ) ( 14 -114 -8 ) ( 14 -114 -18 ) berlin_trim_metal 128 64 0 0 0 0 lightmap_gray 16384 16384 2 10 0 0
 ( 14 -116 -10 ) ( 14 -56 -10 ) ( 14 -56 -18 ) berlin_trim_metal 128 64 0 0 0 0 lightmap_gray 16384 16384 -12 10 0 0
 ( 14 -90 -8 ) ( -6 -90 -8 ) ( -6 -90 -18 ) berlin_trim_metal 128 64 0 0 0 0 lightmap_gray 16384 16384 2 10 0 0
 ( -10 -56 -10 ) ( -10 -116 -10 ) ( -10 -116 -18 ) berlin_trim_metal 128 64 0 0 0 0 lightmap_gray 16384 16384 -12 10 0 0
}
}
// entity 6
{
"classname" "func_group"
// brush 0
{
  contents detail;
 ( -84 46 -18 ) ( -104 46 -18 ) ( -104 -14 -18 ) caulk 64 64 0 0 0 0 lightmap_gray 16384 16384 -96 -90 0 0
 ( -104 7 -17 ) ( -84 7 -17 ) ( -84 -11 -17 ) berlin_trim_metal 128 64 -98 -102 0 0 lightmap_gray 16384 16384 -96 -90 0 0
 ( -104 -12 -8 ) ( -84 -12 -8 ) ( -84 -12 -18 ) berlin_trim_metal 128 64 -98 0 0 0 lightmap_gray 16384 16384 -96 10 0 0
 ( -84 -14 -10 ) ( -84 46 -10 ) ( -84 46 -18 ) berlin_trim_metal 128 64 102 0 0 0 lightmap_gray 16384 16384 90 10 0 0
 ( -84 12 -8 ) ( -104 12 -8 ) ( -104 12 -18 ) berlin_trim_metal 128 64 -98 0 0 0 lightmap_gray 16384 16384 -96 10 0 0
 ( -108 46 -10 ) ( -108 -14 -10 ) ( -108 -14 -18 ) berlin_trim_metal 128 64 102 0 0 0 lightmap_gray 16384 16384 90 10 0 0
}
}
// entity 7
{
"classname" "func_group"
// brush 0
{
  contents detail;
 ( 114 46 -18 ) ( 94 46 -18 ) ( 94 -14 -18 ) caulk 64 64 100 -102 0 0 lightmap_gray 16384 16384 102 -90 0 0
 ( 94 7 -17 ) ( 114 7 -17 ) ( 114 -11 -17 ) berlin_trim_metal 128 64 100 -102 0 0 lightmap_gray 16384 16384 102 -90 0 0
 ( 94 -12 -8 ) ( 114 -12 -8 ) ( 114 -12 -18 ) berlin_trim_metal 128 64 100 0 0 0 lightmap_gray 16384 16384 102 10 0 0
 ( 114 -14 -10 ) ( 114 46 -10 ) ( 114 46 -18 ) berlin_trim_metal 128 64 102 0 0 0 lightmap_gray 16384 16384 90 10 0 0
 ( 114 12 -8 ) ( 94 12 -8 ) ( 94 12 -18 ) berlin_trim_metal 128 64 100 0 0 0 lightmap_gray 16384 16384 102 10 0 0
 ( 90 46 -10 ) ( 90 -14 -10 ) ( 90 -14 -18 ) berlin_trim_metal 128 64 102 0 0 0 lightmap_gray 16384 16384 90 10 0 0
}
}
// entity 8
{
"type" "patchCapped"
"classname" "func_group"
// brush 0
 {
  curve
  {
  contents detail;
  berlin_wall_metal_panel_green
  lightmap_gray
  9 3 16 8
  (
   v -113 -1.0000191 -13 t 0 -0 -7.0625 0.062501192
   v -105 -1.0000191 -12.5 t 0 -64.124878 -6.5625 0.062501192
   v -97 -1.0000191 -12.5 t 0 -128.12488 -6.0625 0.062501192
  )
  (
   v -113 -120 -13 t 295.99997 -0 -7.0625 7.5
   v -105 -112 -12.5 t 295.99997 -64.124878 -6.5625 7
   v -97 -104 -12.5 t 295.99997 -128.12488 -6.0625 6.5
  )
  (
   v 3.5000038 -120 -13 t 585.33331 -0 0.21875024 7.5
   v 3.5000038 -112 -12.5 t 585.33331 -64.124878 0.21875024 7
   v 3.5000038 -104 -12.5 t 585.33331 -128.12488 0.21875024 6.5
  )
  (
   v 120.00002 -120 -13 t 874.66669 -0 7.5 7.5
   v 112.00002 -112 -12.5 t 874.66669 -64.124878 7 7
   v 104.00002 -104 -12.5 t 874.66669 -128.12488 6.5 6.5
  )
  (
   v 120.00002 -1.0000191 -13 t 1170.6667 -0 7.5 0.062501192
   v 112.00002 -1.0000191 -12.5 t 1170.6667 -64.124878 7 0.062501192
   v 104.00002 -1.0000191 -12.5 t 1170.6667 -128.12488 6.5 0.062501192
  )
  (
   v 120.00002 117.99995 -13 t 1466.6667 -0 7.5 -7.3749967
   v 112.00002 109.99995 -12.5 t 1466.6667 -64.124878 7 -6.8749971
   v 104.00002 101.99995 -12.5 t 1466.6667 -128.12488 6.5 -6.3749971
  )
  (
   v 3.5000038 117.99995 -13 t 1756 -0 0.21875024 -7.3749967
   v 3.5000038 109.99995 -12.5 t 1756 -64.124878 0.21875024 -6.8749971
   v 3.5000038 101.99995 -12.5 t 1756 -128.12488 0.21875024 -6.3749971
  )
  (
   v -113 117.99995 -13 t 2045.3334 -0 -7.0625 -7.3749967
   v -105 109.99995 -12.5 t 2045.3334 -64.124878 -6.5625 -6.8749971
   v -97 101.99995 -12.5 t 2045.3334 -128.12488 -6.0625 -6.3749971
  )
  (
   v -113 -1.0000191 -13 t 2341.3335 -0 -7.0625 0.062501192
   v -105 -1.0000191 -12.5 t 2341.3335 -64.124878 -6.5625 0.062501192
   v -97 -1.0000191 -12.5 t 2341.3335 -128.12488 -6.0625 0.062501192
  )
  }
 }
}
// entity 9
{
"type" "patchCapped"
"classname" "func_group"
// brush 0
 {
  curve
  {
  contents detail;
  berlin_wall_metal_panel_green
  lightmap_gray
  9 3 16 8
  (
   v -113 -1.0000191 -18 t 0 -0 1 1
   v -113 -1.0000191 -15.5 t 0 -20 1 3
   v -113 -1.0000191 -13 t 0 -40 1 3
  )
  (
   v -113 -120 -18 t 317.33331 -0 17 1
   v -113 -120 -15.5 t 317.33331 -20 17 3
   v -113 -120 -13 t 317.33331 -40 17 3
  )
  (
   v 3.5000038 -120 -18 t 628 -0 33 1
   v 3.5000038 -120 -15.5 t 628 -20 33 3
   v 3.5000038 -120 -13 t 628 -40 33 3
  )
  (
   v 120.00002 -120 -18 t 938.66669 -0 49 1
   v 120.00002 -120 -15.5 t 938.66669 -20 49 3
   v 120.00002 -120 -13 t 938.66669 -40 49 3
  )
  (
   v 120.00002 -1.0000191 -18 t 1256 -0 65 1
   v 120.00002 -1.0000191 -15.5 t 1256 -20 65 3
   v 120.00002 -1.0000191 -13 t 1256 -40 65 3
  )
  (
   v 120.00002 117.99995 -18 t 1573.3334 -0 81 1
   v 120.00002 117.99995 -15.5 t 1573.3334 -20 81 3
   v 120.00002 117.99995 -13 t 1573.3334 -40 81 3
  )
  (
   v 3.5000038 117.99995 -18 t 1884 -0 97 1
   v 3.5000038 117.99995 -15.5 t 1884 -20 97 3
   v 3.5000038 117.99995 -13 t 1884 -40 97 3
  )
  (
   v -113 117.99995 -18 t 2194.6667 -0 113 1
   v -113 117.99995 -15.5 t 2194.6667 -20 113 3
   v -113 117.99995 -13 t 2194.6667 -40 113 3
  )
  (
   v -113 -1.0000191 -18 t 2512 -0 129 1
   v -113 -1.0000191 -15.5 t 2512 -20 129 3
   v -113 -1.0000191 -13 t 2512 -40 129 3
  )
  }
 }
}
// entity 10
{
"origin" "0.0 4.0 0.0"
"classname" "misc_model"
"model" "zombie_teleporter"
}
// entity 11
{
"classname" "misc_model"
"model" "zombie_teleporter_b"
"origin" "0.0 4.0 146.0"
}
// entity 12
{
"classname" "misc_model"
"model" "zombie_teleporter_c"
"origin" "0.0 4.0 242.0"
}
// entity 13
{
"classname" "misc_model"
"model" "zombie_teleporter_d"
"origin" "0.0 4.0 363.0"
}
// entity 14
{
"origin" "-6.8 -72.0 99.5"
"model" "zombie_telep_light_1_off"
"classname" "misc_model"
}
// entity 15
{
"classname" "misc_model"
"model" "zombie_telep_light_2_off"
"targetname" "auto1"
"origin" "0.1 -72.0 99.5"
}
// entity 16
{
"origin" "7.0 -72.0 99.5"
"target" "auto1"
"model" "zombie_telep_light_3_off"
"classname" "misc_model"
}
// entity 17
{
"classname" "misc_model"
"model" "zombie_teleporter_button"
"origin" "0.3 -61.8 92.6"
}
// entity 18
{
"angles" "0 180 0"
"classname" "misc_model"
"model" "zombie_telep_light_3_off"
"target" "auto2"
"origin" "-6.5 -61.5 99.8"
}
// entity 19
{
"classname" "misc_model"
"model" "zombie_telep_light_2_off"
"targetname" "auto2"
"origin" "0.2 -61.5 99.8"
"angles" "0 180 0"
}
// entity 20
{
"origin" "7.0 -61.5 99.8"
"model" "zombie_telep_light_1_off"
"classname" "misc_model"
"angles" "0 180 0"
}
// entity 21
{
"origin" "0.0 4.0 46.0"
"model" "zombie_teleporter_e"
"classname" "misc_model"
}

You might notice that there's model teleporter (default), b, c, d, and e...which is FIVE teleporters. Is there any explanation for this? This is only the coding for nazi_zombie_factory_teleporter_01, which somehow includes the code information for a supposed fifth teleporter.

It makes sense, one is the mainframe, and the other four are teleporters. Before it could pass on as simply a query, but now that teleporter e is in the coding for teleporters 1, 2 and 3...this can't be overlooked.
Jezus
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PostSubject: Re: A fourth teleporter?   A fourth teleporter? I_icon_minitimeTue Nov 03, 2009 12:46 am

yeah its maybe possible because they already took off some other things (type 99, double barreled sawed off shotgun, ammo-matic) etc.
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PostSubject: Re: A fourth teleporter?   A fourth teleporter? I_icon_minitimeTue Nov 03, 2009 12:52 am

There's code for the presence of more then 3 teleporters.
But it only has the code for the lights of 3 teleporters.
Suggests that only 3 teleporters can be used (have the function to control teleporter lights).
=D
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Dippy
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PostSubject: Re: A fourth teleporter?   A fourth teleporter? I_icon_minitimeTue Nov 03, 2009 1:10 am

Acuity wrote:
There's code for the presence of more then 3 teleporters.
But it only has the code for the lights of 3 teleporters.
Suggests that only 3 teleporters can be used (have the function to control teleporter lights).
=D

Well its 3 teleporters to get them linked together to get to the PaP machine, doesnt mean there couldnt be a fourth solely for the purpose of teleporting...
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Chivaa501
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PostSubject: Re: A fourth teleporter?   A fourth teleporter? I_icon_minitimeTue Nov 03, 2009 1:18 am

Dippy wrote:
Acuity wrote:
There's code for the presence of more then 3 teleporters.
But it only has the code for the lights of 3 teleporters.
Suggests that only 3 teleporters can be used (have the function to control teleporter lights).
=D

Well its 3 teleporters to get them linked together to get to the PaP machine, doesnt mean there couldnt be a fourth solely for the purpose of teleporting...

Thats true the fourth teleporter would not need that light. is the light coding referring to the 3 lights on top of the PAP machine? if so having a fourth light would not be necessary .
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Acuity
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PostSubject: Re: A fourth teleporter?   A fourth teleporter? I_icon_minitimeTue Nov 03, 2009 2:30 am

we can't know for sure.
Could also be referring to the lights on the maps that show what teleporters are active.
COuld also be the little red lights that are on the walls in each teleporter room =)
=D
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Chivaa501
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PostSubject: Re: A fourth teleporter?   A fourth teleporter? I_icon_minitimeTue Nov 03, 2009 2:40 am

Acuity wrote:
we can't know for sure.
Could also be referring to the lights on the maps that show what teleporters are active.
COuld also be the little red lights that are on the walls in each teleporter room =)
=D

LoL thats true but even then having a light code sequence for the fourth (or 5th) teleporter wouldnt make sense especially since it is a "hidden" teleporter. But i dont even understand half of the stuff in that coding sequence. If its legit then id say its a very good find.
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JezusSaurusRex
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PostSubject: Re: A fourth teleporter?   A fourth teleporter? I_icon_minitimeTue Nov 03, 2009 12:19 pm

Chivaa501 wrote:
Acuity wrote:
we can't know for sure.
Could also be referring to the lights on the maps that show what teleporters are active.
COuld also be the little red lights that are on the walls in each teleporter room =)
=D

LoL thats true but even then having a light code sequence for the fourth (or 5th) teleporter wouldnt make sense especially since it is a "hidden" teleporter. But i dont even understand half of the stuff in that coding sequence. If its legit then id say its a very good find.

Its the code for just one of the teleporters, so the three lights are the status of each teleporter being linked to the mainframe (like Acuity said, on the maps in the teleporter rooms).
I find it so odd that there is the code for all five teleporters, the link-up button, and the lights on the teleporter maps. Does this mean there's a fourth teleporter to link?

If only I could modify the text and it would import to the game, but I don't think it works that way. I'll keep hunting...
Jezus
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PostSubject: Re: A fourth teleporter?   A fourth teleporter? I_icon_minitimeTue Nov 03, 2009 2:46 pm

i think were back on track again
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PostSubject: Re: A fourth teleporter?   A fourth teleporter? I_icon_minitimeTue Nov 03, 2009 4:44 pm

If someone already found this,then my bad, but this is something really crazy that I just found digging through files:

Here is a map terrain file that I found for Der Riese, and it is called "factory_wall_break"...seemed interesting enough that I opened it in a map editor (Radiant) and it seems as though this piece of wall should fall along the drawn out lines (plus it says script all over it):

A fourth teleporter? ZombieWallBreakScrn


Then all of a sudden I remembered where I saw this hidden on Der Riese...INSIDE of the building to the left of teleporter Z-C.
A fourth teleporter? Zombiescrn4
A fourth teleporter? Zombiescrn3
A fourth teleporter? Zombiescrn2


What the hell is it doing in there? So I rotated around the area in no-clip for strange things, and found a double door only visible from one side, behind that broken wall:
A fourth teleporter? ZombieScrn1

There is something huge that we're missing...teleporter four, broken wall, secret room? I am not that creative so you guys are gonna have to help a little here.
Jezus
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PostSubject: Re: A fourth teleporter?   A fourth teleporter? I_icon_minitimeTue Nov 03, 2009 5:22 pm

Yeaaa, I remember seeing that block thing in a youtube vid =)
There's paw prints in front of that door.
Somebody mentioned something about following the clues, maybe the bear's paw prints? =)
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PostSubject: Re: A fourth teleporter?   A fourth teleporter? I_icon_minitimeTue Nov 03, 2009 5:28 pm

Jezus, you find so much stuff. i think possibly that if there was a fourth teleporter, it might teleport you there, becuase there is no other way in. also, the could be a zombie spawn, and zombies could break through the wall like on NDU which is why that wall piece is there. another way in could be shooting the wall or that cable theory you mentioned in a previous post. we are all getting so close, and if we don't give up, soon somebody will make a HUGE breakthrough, and hopefully it will be you Jezus, lol
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PostSubject: Re: A fourth teleporter?   A fourth teleporter? I_icon_minitimeTue Nov 03, 2009 5:28 pm

maybe that door is opened by some way, maybe al 4 characters launching grenades, molotovs, monkeys, wunderwaffas,ray guns, may be by one shoot synchronized the door AND the wall will fall and we maybe discover something else :S
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PostSubject: Re: A fourth teleporter?   A fourth teleporter? I_icon_minitimeTue Nov 03, 2009 7:29 pm

Acuity wrote:
Yeaaa, I remember seeing that block thing in a youtube vid =)
There's paw prints in front of that door.
Somebody mentioned something about following the clues, maybe the bear's paw prints? =)

Yeah, there's a lot of things leading toward going into that room (all that blood on the ground).

@DUNNZ - Thanks, I hope I can find the fourth teleporter, I'm gonna need help though.
@Mokotoro - I haven't done anything to try to open the door yet, this has me pretty stumped right now.
So at this point, we need more people to investigate into this, I'm pretty spent right now from looking for countless hours through files (and my Lyme disease is giving me pretty bad arthritis today).
This isn't a theory at this point...there is a door only visible in noclip mode, a destructible wall-barrier inside of a building (also only visible in noclip), code written for four teleporters, and the Group 935 logo with (what appears as) four teleporters on it.

Tell me how you can disprove that, aside from that we have not figured this out yet.
Best,
Jezus
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PostSubject: Re: A fourth teleporter?   A fourth teleporter? I_icon_minitimeTue Nov 03, 2009 7:43 pm

im with you Jesus but im sure some one will try and disprove it maybe this ties in with that 2% chance thing. i doubt shooting it would open it if they went through all of this trouble to make it so complicated i doubt shooting it would be the final piece.
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PostSubject: Re: A fourth teleporter?   A fourth teleporter? I_icon_minitimeTue Nov 03, 2009 7:52 pm

maybe. any thoughts that the 2% is the ghost of samantha going towards the juggernog corridor area?
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PostSubject: Re: A fourth teleporter?   A fourth teleporter? I_icon_minitimeTue Nov 03, 2009 8:56 pm

no clip into the room then un no clip?

idk im not on PC
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PostSubject: Re: A fourth teleporter?   A fourth teleporter? I_icon_minitimeTue Nov 03, 2009 10:21 pm

Camo Wildcat wrote:
no clip into the room then un no clip?

idk im not on PC
I've done it before, there's just no floor or anything.
It just occurred to me...what does the roof of the mainframe look strikingly like (I know a bunch of people already saw this but):
A fourth teleporter? Mainframeteleporterlookalike

I am concluding that this all supports the "right in front of us" theory, that the PaP room is the fourth teleporter. Its undeniable, its in the coding and looks identical to all of the other teleporter pads and supports what Treyarch told us.

If the fourth teleporter wasn't the PaP room, then:
1. Why would Treyarch tell us that we're missing something any more obvious than what we spawn facing?
2. Why would we link up the three teleporters to open a door to ONLY the PaP, it must also serve as a teleporter if the other three are involved in getting access to it.

I've managed to put this many piece of the puzzle together, anybody care to help out? I don't know where to go from here, I feel like I've gone through every file (that I can access) and have only danced around how to actually get the fourth teleporter active.
Jezus
PS: How about some zombification for my efforts? Smile
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PostSubject: Re: A fourth teleporter?   A fourth teleporter? I_icon_minitimeTue Nov 03, 2009 10:23 pm

JezusSaurusRex wrote:
Camo Wildcat wrote:
no clip into the room then un no clip?

idk im not on PC
I've done it before, there's just no floor or anything.
It just occurred to me...what does the roof of the mainframe look strikingly like (I know a bunch of people already saw this but):
A fourth teleporter? Mainframeteleporterlookalike

I am concluding that this all supports the "right in front of us" theory, that the PaP room is the fourth teleporter. Its undeniable, its in the coding and looks identical to all of the other teleporter pads and supports what Treyarch told us.

If the fourth teleporter wasn't the PaP room, then:
1. Why would Treyarch tell us that we're missing something any more obvious than what we spawn facing?
2. Why would we link up the three teleporters to open a door to ONLY the PaP, it must also serve as a teleporter if the other three are involved in getting access to it.

I've managed to put this many piece of the puzzle together, anybody care to help out? I don't know where to go from here, I feel like I've gone through every file (that I can access) and have only danced around how to actually get the fourth teleporter active.
Jezus
PS: How about some zombification for my efforts? Smile

def +1 i like it
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PostSubject: Re: A fourth teleporter?   A fourth teleporter? I_icon_minitimeTue Nov 03, 2009 10:34 pm

Camo Wildcat wrote:
def +1 i like it
Thanks, appreciate it.

One last thing:
lantus nova in Various Pictures of D... wrote:
"level 5-8 must survive"???? it's on the top chalkboard.
A fourth teleporter? Zombie_chalkboard_c-1

Which reminds me of the achievement:
Der Electrician! wrote:
Link all teleport pads before round 7.

This must all be related...like I said, I need more minds chipping in here, mine's fried!
Jezus
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PostSubject: Re: A fourth teleporter?   A fourth teleporter? I_icon_minitimeTue Nov 03, 2009 10:55 pm

Well think about it what happens in rounds 5-8? the dogs come so u must have to do everything in the dog round!

also what is this? is that a teleporter? does any one know?

A fourth teleporter? Wth


Last edited by Chivaa501 on Tue Nov 03, 2009 10:56 pm; edited 1 time in total (Reason for editing : fixed mistake)
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PostSubject: Re: A fourth teleporter?   A fourth teleporter? I_icon_minitimeTue Nov 03, 2009 11:05 pm

Chivaa501 wrote:
Well think about it what happens in rounds 5-8? the dogs come so u must have to do everything in the dog round!

also what is this? is that a teleporter? does any one know?

A fourth teleporter? Wth

To me that looks like a sign saying do not insert hand into the PAP.
When you put in the gun into the PAP, it is saying to not insert your hand or else it will get ground up by the gears.
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PostSubject: Re: A fourth teleporter?   A fourth teleporter? I_icon_minitimeTue Nov 03, 2009 11:17 pm

Maybe. when u look at it in the game its smaller and it didnt look like a hand 2 me. but just now when i made it bigger it did look like a hand. lol
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PostSubject: Re: A fourth teleporter?   A fourth teleporter? I_icon_minitimeTue Nov 03, 2009 11:58 pm

Yeah also there's another light for the PAP machine on the pcture of the map with the light bulbs.
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PostSubject: Re: A fourth teleporter?   A fourth teleporter? I_icon_minitimeWed Nov 04, 2009 12:07 am

Try connecting the three teleporters during the first dog round. Then check around the PAP.
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PostSubject: Re: A fourth teleporter?   A fourth teleporter? I_icon_minitime

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